Blade and Soul Training System


Skills is the most significant elements in a game, it makes difference between all class of characters. Different class of characters have their own skills to combat with other players in blade and soul. So how to learn the skills and use the skills reasonably to do dungeons or farm blade and soul gold become more important to them. There is a Training system in this game, so today, i would like to talk about it.

Many will find the Training system to be similar to skill trees in other well known RPG games, but with its own unique characteristics. A Skill tree is an aspect of some games that allow custom configurations of a characters abilities.

Blade & Soul provides its players with many ways to create a unique character, allowing them to customize it to fit their play style. The Training system is one of many ways to do this. Once your character reaches level 15 and completes Chapter 17 of the main story, the Training system will unlock. Through the Training system and leveling, your character will unlock hidden powers to fend off evil.

You will be given one point to spend in the tree upon reaching level 15. Every level gained after that will give you an additional point. Much like other skill trees in various other games, you'll need to spend a certain amount of points within a tree to unlock more advanced skills. Your character will be able to learn entirely new abilities with this system as well as strengthening already available skills.

When you hear "strengthening," you would think the damage of certain moves will be increased. But in this case, you can also make your counters last a bit longer, increase the duration of your stuns, or even open up more combo options for certain skills, not to mention making certain skills available when you are immobilized. The Training system focuses more on utility of the skills rather than power. For example, a Kung-Fu Master's Leap Stomp has a 12 second cool down, but if you put a point in this skill it will allow the Leap Stomp cooldown to be reset when you use the Force Punch skill. In addition, it will also allow the use of Force Punch when you are stunned. You do not need to worry about your skill selection. The skills you put in this system can be reset at any given moment for free.

In addition to the base skills each class has access to are the end-game Hongmoon Techniques located at the end of some ability trees. Each skill costs 2 skill points to activate and is often a significant power boost. There are various methods for obtaining these legendary and powerful skills involving both PvP and PvE. As of the current patch, there's 1 skill for each class with one branch being unlocked exclusively through PvP methods with the other branches through a skill book obtained from the 4-man version of Bloodshade Harbor. Each branch requires one book, unique to each class, from the 4-man Bloodshade Harbor's last boss - Hae Mujin.

I hope everyone can learn their skills flexibly and have a amazing experience in this game. The main story are very interesting in my opinion, and i guess everyone enjoys it. Farming blade and soul gold or doing different dungeons with your ingame friends or real friends, it will be a very comfortable feeling after work. Have fun!